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Programming projects are designed to give you valuable experience working with
algorithms to reinforce concepts covered in class. They may take a lot of time
so you should not delay getting started. If you wait until the last night (like
everyone else) you may not be able to find a computer, the printer might be
busy, or the computers might even be 'down'.
late policy
Programming assignments are due AT THE BEGINNING OF CLASS ON THE DUE DATE.
Projects can be turned in late with the following penalties: 20% for the
first weekday and additional 10% penalties for each subsequent weekday.
Weekends are not included in calculating late penalties. The maximum late
penalty is 50% if turned in by the last scheduled lecture of the semester.
grading
Source code and any additional documentation must be clearly written
so that it is evident what the problem was and how it was solved. Refer
to the Project Grade Sheet for additional
information. Assignments will be graded according to the following criteria.
All deliverables should be well written and have a professional appearance.
- 10% Prototype Screen Design -- Is it attractive and complete? Refer
to How
To Screen Capture in EOS.
- 15% Object Oriented Design - complete class definitions including
method signatures, instance variables and appropriate Javadoc comments.
No code should be provided except for the minimum GUI code needed to
display the prototype.
- 10% Class Diagram -- Is it complete and accurately reflect the design?
Is your name included on the diagram? Did you use a UML drawing tool?
- 10% Testing Plan - will include at least ten test cases with a justification
of why the test cases are robust and complete. Each test case should
have a well defined rationale, a set of inputs (or actions to be performed),
and the expected results. Refer to the sample
test plan.
- 10%: Program Style -- A professional programmer should not only be
able to write efficient and correct code, but it must be written in
a style that others can understand. Follow the suggestions in the Java
Style Guide. Program style is taken seriously in industry as well
as this course.
- 25%: Executable Bytecode -- Results should be correct and verifiable.
I will test your software to determine if it meets the specifications.
Any errors discovered will lower your grade.
- 5%: Usability -- The fully functional program should be easy for a
novice to use. Labels and warning messages should be clear. Workflow
should be natural for the user.
- 5% Revised Class Diagram - this diagram accurately reflects the final
implementation of your project. Provide a brief description of how and
why your design evolved from phase 1.
- 5%: Development Journal - This should be a well written summary of
your development experience for this project. Each entry should have
a date and amount of time spent that day. Provide a summary at the beginning
that includes the total time spent on the project and the most valuable
lesson or experience. What changes did you detect during development?
What did you discover after conducting each of your test cases? What
changes did you have to make? What errors did you correct? Refer to
the sample journal #1 and sample
journal #2.
- 5%: Overall Quality -Each document should be stapled with an attractive
cover sheet. There should be few typos. Remember to provide your parital
gradesheet from Phase 1 when you turn in Phase 2.
warning
While a certain amount of consultation between students in working on a project
is encouraged, the work you submit must be your own (or yours team). Do not
create a difficult situation by representing someone else's work as your own.
For more information, consult the University Catalog, the GVSU Student Code,
and the CS&IS
Guidelines for Academic Honesty.
A good rule of thumb is that if anyone else types the code then it is not your
work.
I reserve the right to give you an oral quiz about your code and overall solution
with no advanced warning. Your project grade will be adjusted based on your
performance on this oral quiz.
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